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Modern Warfare 4 · Beta live now

MW4 Pro Settings

Beta class setups with every attachment, plus the controller settings underneath. Pros carried their Black Ops 7 numbers straight over — same sens, same FOV.

Nobody rebuilt their setup for the beta. Most of the league has been on the same sensitivity for years, so a new game with new maps and new movement is the last place they'd want to relearn their stick. They carried everything over and started playing.

Which means the settings already on this site are what pros are using in MW4 right now. The classes are the part that is genuinely new, so those are captured build by build as players show them on stream. If anyone changes anything, it gets updated here.

Sensitivity1.7021 of 45 pros
Field of view10018 of 45 pros
Left stick1 / 7528 of 45 pros
Right stick3 / 9934 of 45 pros

Pro classes from the beta

Five setups read straight off the players' own beta menus — gun, every attachment, and the settings underneath. Classes are the part that actually changes between titles, so they lead. Anything a stream overlay covered is marked instead of guessed. Use the rail to show one player at a time.

Showing all 5 classes.

ShotzzyOpTic Texas · SMG Beta · 25 Aug 2026
ISO Nightshade submachine gun as built by Shotzzy
Primary

La Sombra Venenosa

Submachine Gun · ISO Nightshade blueprint · Lv 56 5/5

Attachments

MuzzleTA Lightning R3MFlash Hider
BarrelZLR Carbon-900Long Barrel
UnderbarrelFSS TAC90 GripAngled Short Grip
StockNo StockStock
Ammunition9mm OverpressuredAmmunition

Controller

Aiming inputController
Sensitivity1.75 / 1.75
Button layoutDefault Flipped
Stick layoutDefault
Swap bumpersOn
Bumper pingOff
VibrationOff

Deadzones

Left stick0 – 75
Right stick3 – 99
Left trigger0
Right trigger10

Display

Field of view100
Enhanced FOVOff
3rd person FOV90
1st person cameraMinimal (25%)
3rd person cameraMinimal (25%)
Inverted flashbangOff
Full Shotzzy profile →
Evidence — beta controller menu, 25 Aug 2026
Damage32
Range47+12
Accuracy39+1
Mobility88+9
Handling67-4
923RPM
30Rounds
60Reserve
DashyOpTic Texas · AR Beta · 25 Aug 2026
M4 assault rifle as built by Dashy
Primary

M4

Assault Rifle · Lv 68 4/5

Attachments

MuzzleTZL-110 V1Flash Hider
BarrelZLR Drift 16.5"Light Barrel
UnderbarrelFSS Fireline GripAngled Grip
Ammunition5.56 NATO FrangibleAmmunition
Fifth slotNot visible in captureCovered by the stream overlay

Controller

Sensitivity1.65 / 1.65
Button layoutDefault Flipped
Stick layoutDefault
Swap bumpersOn
Bumper pingOff
VibrationOff

Deadzones

Left stick1 – 98
Right stick4 – 99
Left trigger20
Right trigger20

Display

No graphics menu in this capture, so the display fields stay blank until they are sourced. His Black Ops 7 FOV is on the Dashy page.

Full Dashy profile →
Evidence — beta controller menu, 25 Aug 2026
Damage31-3
Range46
Accuracy49+1
Mobility75+6
Handling66+3
810RPM
30Rounds
60Reserve
JoeDeceivesParis Gentle Mates · SMG Beta · 25 Aug 2026
ISO Nightshade submachine gun as built by JoeDeceives
Primary

La Sombra Venenosa

Submachine Gun · ISO Nightshade blueprint · Lv 56 5/5

Attachments

MuzzleTA Lightning R3MFlash Hider
BarrelZLR Carbon-900Long Barrel
StockEXP G2-44 StockTactical Stock
UnderbarrelTactical GripOff-screen in the capture
AmmunitionHigh VelocityOff-screen in the capture

His beta controller menu has not been on stream yet, so these are his Black Ops 7 values — the ones this page argues carry over untouched. They get re-captured when he shows the menu.

Aim & deadzones

Sensitivity1.83 / 1.83
ADS multiplier1.0
Response curveDynamic
Left stick1 – 75
Right stick2 – 99

Display

Field of view103
Full JoeDeceives profile →
Damage32
Range47+12
Accuracy44+6
Mobility76-3
Handling57-14
923RPM
30Rounds
60Reserve
SimpFaZe Vegas · SMG Beta · 28 Aug 2026
M4 as built by Simp
Primary

M4

Assault Rifle · Lv 56 4/5

Attachments

MuzzleTZL-110 V1Flash Hider
LaserSA LAZ-500Dim ADS Laser
UnderbarrelFSS Fireline GripAngled Grip
Magazine45 Round MagMagazine
Fifth slotNot visible in captureCovered by the stream overlay

Controller

Sensitivity1.7 / 1.7
Button layoutDefault
Response curveDynamic
Aim assistDefault

Deadzones

Left stick0 – 75
Right stick2 – 99

Display

Barrel, stock and optic slots are all empty on this build. No settings menu in this capture, so the display fields stay blank until they are sourced — his Black Ops 7 FOV is on the Simp page.

Full Simp profile →
Damage34
Range46
Accuracy54+6
Mobility66-3
Handling64+1
810RPM
45Rounds
90Reserve
SimpFaZe Vegas · SMG Beta · 28 Aug 2026
PPSh-41 as built by Simp
Primary

PPSh-41

Submachine Gun · Lv 54 5/5

Attachments

MuzzleL980-S CompVertical Comp
BarrelHanbit RDR-Tiger 5CHeavy Long Barrel
UnderbarrelFSS Fireline GripAngled Grip
StockHanbit ROW7-FTactical Stock
Magazine53 Round MagMagazine

Controller

Sensitivity1.7 / 1.7
Button layoutDefault
Response curveDynamic
Aim assistDefault

Deadzones

Left stick0 – 75
Right stick2 – 99

Display

Laser and optic slots are both empty. No settings menu in this capture, so the display fields stay blank until they are sourced — his Black Ops 7 FOV is on the Simp page.

Full Simp profile →
Damage29
Range46+12
Accuracy51+16
Mobility71-3
Handling64-4
1110RPM
53Rounds
53Reserve
Likely to change

The classes and attachments

The game is still in beta and nobody has had long with it. Pros have not worked through every barrel, grip and ammunition type on every gun yet — the builds above are what feels good to them right now, put together in a handful of days.

Expect them to move. They will change as players get a proper feel for how each gun handles, as the meta settles, and as the devs push balance updates between now and launch. Read a beta class as a starting point, not a finished answer.

Unlikely to change

Sens, deadzones and layout

These are muscle memory. Pros have spent years building aim around a specific sensitivity and a specific stick range, and they would rather keep it than rebuild it for a new title. That is why the settings already on this site work for MW4 — they came over from Black Ops 7 mostly untouched.

Changes here are rare, and when they happen they are usually small. Anyone who does move a number gets updated here.

Beta values are a snapshot. Menus change between weekends and change again at launch. Everything above came off a live stream on 25 Aug 2026 and follows the same verification standard as the rest of the database.

Not up yet

  • A full class list. The 2027 ruleset isn't out, so there's no GA list to build against. The builds above are what those players ran in the beta, not a sanctioned team build.
  • ADS multipliers. They only mean something against optics that haven't shipped.
  • Graphics and audio. The beta menu isn't final.

All three get filled in at launch on 23 October, along with a fresh capture pass on every player.